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Game-based Learning, gamification and Serious Games

10 trends that will shape the future of human resources

10 trends that will shape the future of human resources

“The Fourth Industrial Revolution”. “The Big Shift”. “The digital age”. All of these expressions have been used to describe the social and economic transformations we are experiencing in the 21st century, driven in large part by the technological revolution (Internet,…

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Baltasar Fernández Manjón: “Video games are not just for slaying monsters”

Baltasar Fernández Manjón: “Video games are not just for slaying monsters”

“Video games show you that failure is part of learning and that you can always improve” In the world of video games, Baltasar Fernández Manjón knows where to find the hidden screens, extra lives and shortcuts to the finish. This…

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Eight examples that explain all you need to know about serious games and game-based learning

Eight examples that explain all you need to know about serious games and game-based learning

At first sight, putting words like “serious” and “game” together might seem impossible, but it’s not. In recent years, serious games have proven that it is possible to learn while you play. This teaching method is known as game-based learning,…

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Gamelearn, the global leader in game-based corporate training, has just completed a round of funding for 2 million Euros

Gamelearn, the global leader in game-based corporate training, has just completed a round of funding for 2 million Euros

The round, led by Kibo Ventures, will serve to boost the company’s international expansion and the launch of new products from the game-based learning company Gamelearn, the company that specializes in developing video games for training purposes, has completed its…

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7 tendencies that make game-based learning unstoppable

7 tendencies that make game-based learning unstoppable

In recent years, game-based learning has become one of the most rapidly growing learning methods in the world of teaching and corporate training. Little by little, teachers and HR managers have come to realise that video games are not just…

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All you need to know about b-learning. Definition and examples.

All you need to know about b-learning. Definition and examples.

B-Learning is all the rage. If you go to a training fair anywhere in the world or if you talk to any HR manager in any major multinational, then you’re going to be hearing that term over and over again….

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Purpose Games: there’s more to playing than having fun

Purpose Games: there’s more to playing than having fun

By now, almost everyone knows that games have the potential for much more than just having fun. Purpose Games, which also refer to an online tool to create and play interactive games, are one of the best examples of the…

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Free Webinar: Boost Employee Engagement through Video Games

Free Webinar: Boost Employee Engagement through Video Games

Training your employees in the 21st century is not a simple task. Many of the current online courses are ineffective and lack motivation. Most workers end up bored and frustrated in front of the computer trying to chose one among…

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Join the Exclusive Club of the Most Awarded Companies in Human Resources with Gamelearn

Join the Exclusive Club of the Most Awarded Companies in Human Resources with Gamelearn

In Gamelearn we end 2016 flush with success! Together with MAN Truck & Bus and LG Electronics, we have won the most important Human Resources awards of the year. New achievements to be added to the rest obtained in 2016,…

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The Serious Game on Customer Service Skills: This Is How ‘2100’ Works

The Serious Game on Customer Service Skills: This Is How ‘2100’ Works

‘2100’ is already here. We have not traveled in time. We are talking about the first simulator in the market to train and develop customer service skills. In the last weeks we have been dedicated to presenting it at international…

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Why Are Learning Games for Adults More Effective Than Traditional Learning?

Why Are Learning Games for Adults More Effective Than Traditional Learning?

Mary Poppins put it well: “a spoonful of sugar helps the medicine go down”. In other words, the game helps and motivates to complete tasks which are, in theory, not so interesting. This principle also applies when we grow up,…

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Welcome to ‘2100’, the First Simulator on Customer Service Skills in the Market

Welcome to ‘2100’, the First Simulator on Customer Service Skills in the Market

In our calendar, this October 26 is marked as the most important day of the year: we have just launched the first simulator on the development of customer service skills in the market at the Gamelearn Special Event. Welcome to the…

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Gamelearn Attending Zukunft Personal, the Most Important Corporate Training Event in Germany

Gamelearn Attending Zukunft Personal, the Most Important Corporate Training Event in Germany

This week we are taking the plane to land at Zunkuft Personal in Cologne, the most important corporate training event in Germany. We are attending the meeting, held on October 18, 19 and 20, as sponsors and we are participating…

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Game-based Learning vs Classroom Training. Or Why Learning Through Playing is the Better Option

Game-based Learning vs Classroom Training. Or Why Learning Through Playing is the Better Option

Game-based learning vs classroom training. The arrival of new learning methodologies responds to a reality: new generations need to learn in a different manner. The so-called ‘Millennials’ demand other kind of stimulus, different and better than the passivity of a…

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Serious Gaming Against Mind-Wandering or Lack of Concentration

Serious Gaming Against Mind-Wandering or Lack of Concentration

Are you easily distracted? Serious gaming and videogames are the subjects of many studies about learning improvements, like this one by the University of Bristol conducted by Professor Paul Howard-Jones. These are the benefits of the game, especially when it comes…

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The 	Unstoppable Growth of Gamification and Digital Learning Games in Education

The Unstoppable Growth of Gamification and Digital Learning Games in Education

Gamification in education has always been present with the goal of boosting motivation and making learning a fun and effective process. In recent years, gamification has moved to digital learning: from 2010 to 2015, the development of a new way…

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The 4 Essential Leadership Qualities To Build Successful Teams

The 4 Essential Leadership Qualities To Build Successful Teams

There are many leadership qualities that define success. For us, there are at least 4 essential qualities that a good leader cannot ignore and which we summarize in this ranking: #4. Coaching Coaching is a recurring leadership quality for a…

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Serious Games: Using Games To Learn And Improve Our Health

Serious Games: Using Games To Learn And Improve Our Health

The use of games to learn, with the so-called serious games, has experienced a significant growth in many sectors. For example, video games are more effective than elearning in corporate training. Recently, their application in the area of health has…

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Ibrahim Jabary, CEO of Gamelearn, receives the Learning! Champion award for ‘Innovator of the Year’

Ibrahim Jabary, CEO of Gamelearn, receives the Learning! Champion award for ‘Innovator of the Year’

Ibrahim Jabary, CEO of Gamelearn, leading company in corporate training through video games, has been awarded the 2016 Learning! Champion as ‘Innovator of the Year’ for his contribution to the training industry. This recognition, awarded by the prestigious organization Elearning…

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Gamelearn takes part in the HR Leaders Meeting in Mexico City

Gamelearn takes part in the HR Leaders Meeting in Mexico City

In Gamelearn, we continue our international tour around Latin America with a new stop in Mexico City. It is the Human Resources Leaders Meeting, being held on June 23 and 24. Our CEO, Ibrahim Jabary, has been in charge of…

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